after a bit of a break from the 24/7 coding lifestyle, i spent this weekend catching up on the plethora of bugs and improvements in the upppy todo list. the most obvious improvement will be the addition of channels, allowing separation of content in to a number of separate boards. i have also added combination channels, allowing for viewing more than one channel at a time. you will find the default worksafe option should make upppy a lot more viewable in those.. places where tentacles aren’t approved of (although this may include your living room, for many of you..).
also done a bit of work on the colour schemes available. they are now totally dynamic and can be added with just 6 hex codes and no direct css editing
. spent a lot of time tidying up code as well – it really is amazing how much more motivation you build up to work on a well-coded piece, as opposed to some hacked together poop.

so you can’t take screenshots in TA hey? well there’s always a camera! this is one of my bertha/vulcan defense lines from one of the more laid-back games we played. speaking of which, supreme commander is coming out in just a couple of weeks. i actually took the time to play the beta tonight, and have to say i came away from it with mixed feelings. although i didn’t get too far into a game… i’ll summarise the things i found to be lacking, in hope that someone will tell me this is just beta code and will be improved for the final :/
- the interface is waaay too bulky – it takes up over half of my screen vertically, leaving a very thin and fat view window that results in very difficult control of units.
- scrolling is laggy… i hit an arrow key and nothing happens for a good 400ms. is this my system? am i missing something o.O
- the game looks.. crap. ok – i need to upgrade. but it looks about 5x more crap than TA, which is quite disappointing really.
i guess thats all, considering i didn’t actually get to far into the game.. i’m not sure if i will be up for pumping thousands of dollars into my pc just to get this game to a palyable level. time will tell, of course.