
what’s new?
Monday, July 30th, 2007
not enough, really! been kind’ve caught up between gaming, coding, working, sleeping (a bit at least..) and fixing things that were broken.
got into some c&c3 action a couple of weeks ago, but either due to hidden EA copy-protection code or just crappy network code, it took around 1 hour to get six players into the same server. i’d really like to get a few lan games of this going, but lans aren’t cool anymore apparently
.
coding comes with binary productivity lately – sometimes i will get some really good progress going, other times i end up planning and thinking about logic problems and get nothing done at all. needless to say, forward progress is being made, and i’d like to make a few public releases over the months to come. i’m sure most of you already know the projects i am working on anyway, so i can’t surprise you with the releases
.
work has been kind of a drag lately though, as it really owns my productivity for the rest of the night. it is quite hard to keep up a routine of 18-hour coding days.. really feel like going travelling sooner rather than later, but that will come in time
.
we recently got a new aerial installed on our roof (the last one was actually inside the roof, and also ancient). its kind of nice upstairs, but with the 15+ metre cable to my room, the reception becomes barely watchable. i tried installing a masthead signal amplifier, and while it did wonders for SBS/Ch31, it was actually degrading the VHF signal.. ok, so there IS nothing else worth watching other than SBS, but still! I think I will get a powered signal splitter and give that a try instead.
also got some response from amnet/tel$tra on my phone line.. which resulted in a telstra technician “fixing” my line which had a faulty earth link. its still not perfect, but a lot better than before. i think i still get some packet loss when a phone call comes through, but i can live with that.
not enough, really! been kind’ve caught up between gaming, coding, working, sleeping (a bit at least..) and fixing things that were broken.
got into some c&c3 action a couple of weeks ago, but either due to hidden EA copy-protection code or just crappy network code, it took around 1 hour to get six players into the same server. i’d really like to get a few lan games of this going, but lans aren’t cool anymore apparently .
coding comes with binary productivity lately – sometimes i will get some really good progress going, other times i end up planning and thinking about logic problems and get nothing done at all. needless to say, forward progress is being made, and i’d like to make a few public releases over the months to come. i’m sure most of you already know the projects i am working on anyway, so i can’t surprise you with the releases .
work has been kind of a drag lately though, as it really owns my productivity for the rest of the night. it is quite hard to keep up a routine of 18-hour coding days.. really feel like going travelling sooner rather than later, but that will come in time .
we recently got a new aerial installed on our roof (the last one was actually inside the roof, and also ancient). its kind of nice upstairs, but with the 15+ metre cable to my room, the reception becomes barely watchable. i tried installing a masthead signal amplifier, and while it did wonders for SBS/Ch31, it was actually degrading the VHF signal.. ok, so there IS nothing else worth watching other than SBS, but still! I think I will get a powered signal splitter and give that a try instead.
also got some response from amnet/tel$tra on my phone line.. which resulted in a telstra technician “fixing” my line which had a faulty earth link. its still not perfect, but a lot better than before. i think i still get some packet loss when a phone call comes through, but i can live with that.