Archive for the 'tech' Category

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gmail adds exchange (iphone push) support

Thursday, October 1st, 2009

I find it funny that every time I go to post a new blog entry, the wordpress admin site looks different.  They seem to change their design faster than I can post.

Anyway, for those who are as slow as me on the uptake, google recently announced (around 2 weeks ago) exchange protocol support for mail, adding to their existing calendar and contacts push-sync functionality.  I’m not sure if anyone else will be as ecstatic as me on hearing this, but for the benefit of the doubt I thought I should post it here.

If you already have google sync setup for contact/calendar as I did, it is as simple as flicking an iSwitch.  Otherwise, read here for full instructions.

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Microsoft ships dead pixels?

Monday, March 30th, 2009

every time i see this i think i have a dead pixel.  microsoft sql management studio 2005 patched to latest service pack…

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MARC-8 woes (and a c# utf8->marc8 converter)

Thursday, January 29th, 2009

I might as well not post this because the target audience has to be under 100 people worldwide (of which how many will read this post?) but just in-case, right?

If you don’t know what MARC-8 is, stop reading here.

If you never wanted to convert from UTF-8 *to* MARC-8 (why the hell would you want to anyway?), stop reading here.

If you are happy with MarcEdit’s broken MARC-8 output, stop reading here.

If you are still interested, here is a .NET port inspired by the Perl MARC::Charset package to do unidirectional conversion.  Optimised for performance with multi-thread support for multiple input files.  Benchmarks to process around 80mb/s of text with 4 threads on a q6600 equiv.  The code (that you need to call) should be easy enough to understand.  No binaries provided, just build from source.

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what’s new?

Monday, July 30th, 2007

not enough, really!  been kind’ve caught up between gaming, coding, working, sleeping (a bit at least..) and fixing things that were broken.

got into some c&c3 action a couple of weeks ago, but either due to hidden EA copy-protection code or just crappy network code, it took around 1 hour to get six players into the same server.  i’d really like to get a few lan games of this going, but lans aren’t cool anymore apparently :P .

coding comes with binary productivity lately – sometimes i will get some really good progress going, other times i end up planning and thinking about logic problems and get nothing done at all.  needless to say, forward progress is being made, and i’d like to make a few public releases over the months to come.  i’m sure most of you already know the projects i am working on anyway, so i can’t surprise you with the releases :( .

work has been kind of a drag lately though, as it really owns my productivity for the rest of the night.  it is quite hard to keep up a routine of 18-hour coding days.. really feel like going travelling sooner rather than later, but that will come in time :) .

we recently got a new aerial installed on our roof (the last one was actually inside the roof, and also ancient).  its kind of nice upstairs, but with the 15+ metre cable to my room, the reception becomes barely watchable.  i tried installing a masthead signal amplifier, and while it did wonders for SBS/Ch31, it was actually degrading the VHF signal..  ok, so there IS nothing else worth watching other than SBS, but still!  I think I will get a powered signal splitter and give that a try instead.

also got some response from  amnet/tel$tra on my phone line.. which resulted in a telstra technician “fixing” my line which had a faulty earth link.  its still not perfect, but a lot better than before.  i think i still get some packet loss when a phone call comes through, but i can live with that.